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News Articles

2.12.26

2026 Chambers Global Guide Recognizes Wilson Sonsini, Attorneys
On February 12, 2026, Chambers and Partners recognized Wilson Sonsini practices and attorneys among the top global lawyers, law firms, and in-house counsel in over 200 jurisdictions in the 2026 edition of its Chambers Global guide. The listings were compiled based on confidential interviews with attorneys and law firm clients to assess firms, practice groups, and individual attorneys based on their technical legal ability, professional conduct, client service, commercial astuteness, diligence, commitment, and other valued qualities.
Newsletters

1.08.26

Litigation Trends to Watch in 2026
Entering 2026, Wilson Sonsini litigators see a landscape defined by AI driven disputes, continued tightening of patent review standards, renewed securities and governance litigation, stronger consumer and influencer enforcement, and escalating Telephone Consumer Protection Act (TCPA) exposure—trends that require companies to align legal strategy with technical and operational controls.
Bylined Articles

9.19.25

Wilson Sonsini Partner Lisa Zang Serves as Contributing Editor to Sedona Conference Commentary on Clean Rooms
Wilson Sonsini partner Lisa Zang served as a contributing editor to the Sedona Conference’s August 2025 Commentary on the Use of Clean Rooms.
News Articles

2.05.25

Wilson Sonsini’s Trademark Practice, Attorneys Recognized in 2025 World Trademark Review 1000
Wilson Sonsini Goodrich & Rosati’s trademark and advertising practice has been ranked in the 2025 edition of World Trademark Review’s WTR 1000, an annual guide that highlights the top trademark professionals in key jurisdictions worldwide. Wilson Sonsini is recognized as a leading firm in Washington.
Alerts

1.07.25

Litigation Trends to Watch in 2025
As we welcome 2025, Wilson Sonsini litigators shed light on the emerging trends and key issues they see shaping the legal landscape, from AI regulation to evolving trade secret laws and increasing scrutiny on corporate disclosures.
Alerts

5.07.24

Copyright Battle in 2K Games Lawsuit Comes to a Close
The case of Hayden v. 2K Games, Inc. involving a tattoo artist’s copyright battle against the gaming giant, 2K Games, was decided earlier this month.1 In 2017, tattoo artist James Hayden filed the lawsuit over 2K Games’ realistic portrayals of his tattoo designs on its popular basketball player avatars.2 Wilson Sonsini previously reported on this lawsuit here and here.
Alerts

4.29.24

The ELVIS Act: Setting the Stage for Policing Unauthorized Use of AI-Generated Sound and Likeness
Last month, Tennessee, birthplace of the “King of Rock and Roll,” broadened the state’s already robust right of publicity statute by passing the Ensuring Likeness Voice and Image Security Act (the so-called “ELVIS Act”). The ELVIS Act, which goes into effect on July 1, breaks new ground by specifically targeting generative artificial intelligence (AI) platforms and services that potentially enable the use of people’s likeness without permission. Other states, and potentially Congress, may soon follow Tennessee’s “opening act” in broadening right of publicity protections focused on uses of generative AI.
Alerts

9.27.23

League of Legends Copycat Companies Must Face IP Lawsuit in the U.S.
On January 20, 2022, Riot Games sued Suga and Imba, two video game companies based in Asia, in the Central District of California, alleging that the defendants infringed on Riot’s intellectual property by creating a knockoff of Riot’s popular multiplayer game, League of Legends. The lawsuit claimed that the defendants intentionally mimicked League of Legends’s distinctive visual style, characters, and artwork, as well as other visual, audiovisual, and textual elements in I Am Hero: AFK Tactical Teamfight. On September 14, 2023, a California federal judge held that the defendants must face the intellectual property suit in California and denied their motion to dismiss based on forum non conveniens.
News Articles

7.24.23

World Trademark Review Names John Slafsky 2023 Global Leader
On July 19, 2023, the World Trademark Review named Wilson Sonsini partner John Slafsky a 2023 Global Leader in the private practice category. The WTR Global Leaders rankings draw on a three-month nomination and research process to identify the best of the best in trademark practice.
Alerts

4.13.23

Marketing in the Metaverse
The metaverse presents exciting new opportunities for brands to engage a new audience through interactive virtual environments and immersive experiences, including with virtual products that cross the digital divide. Many luxury goods companies, for example, now offer NFTs and other digital items under flagship brands that correspond with real-world products in an effort to drive engagement and instill brand loyalty among these new (and generally younger) consumers. Although there are still uncertainties as to how this new space will take shape, a recent jury verdict in the case of Hermès International, et al. v. Mason Rothschild, from the Southern District of New York,1 offers some guidance as to how courts may approach metaverse-related branding issues.
News Articles

2.07.23

2023 Edition of World Trademark Review 1000 Recognizes Wilson Sonsini Trademark Practice and Attorneys
World Trademark Review (WTR) has recognized Wilson Sonsini Goodrich & Rosati’s trademark and advertising practice in its newly published 2023 edition of World Trademark Review 1000 – The World’s Leading Trademark Professionals. The WTR 1000 is an annual guide that solicits industry feedback and identifies the top trademark professionals in key jurisdictions around the globe. Wilson Sonsini is recognized as a leading firm in both California and Washington once again.
Client Advisories

11.10.22

U.S. Court of Appeals for the Ninth Circuit Clarifies DMCA Injunction Burden
As a previous Wilson Sonsini Alert reported, Snail Games USA Inc. and Wildcard Properties LLC (collectively, “Snail”) sent a Digital Millennium Copyright Act (DMCA) takedown notice to Valve Corporation (Valve) in order to have Suzhou Angela Online’s (“Angela”) game removed from Valve’s Steam platform.1 In general, the DMCA incentivizes companies like Valve to take down third-party content for which they have received takedown notices, so that the companies can make use of statutory safe harbors from copyright infringement liability. Consistent with those incentives, Valve took down the game. 
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