Games vary in difficulty from the first levels of Candy Crush to the final bosses of Sekiro: Shadows Die Twice. They vary in visual fidelity from the ASCII characters of Dwarf Fortress to the high-detail, motion-capture shown in the latest sports games. They can be controlled by joysticks, dance pads, and fishing reels. They are also designed, developed, and published by developers, which whether small or multibillion-dollar companies, need to be mindful of various business and legal issues in the gaming space. We discuss some of those issues below.
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